Canonical design frame
One SVG unit equals one master unit.
Start with what remains true. Balance constraints. Let relationships create structure. Compose the result.
About the mark01
About the mark
The letterforms use different construction techniques. Cap height, baseline, color, spacing, optical weight, and motion make them one system.
constant
π = C / d
02
Typography specification
The refined THOM artwork is the canonical source for shape, proportion, and placement. Its construction lines make the optical decisions explicit without reducing them to mechanically equal widths.
Canonical geometry plane
SPEC 1.1
SVG Y ↓ THREE.JS Y ↑
One SVG unit equals one master unit.
From the 15u cap line to the 104u baseline.
An intentional optical extension above the cap line.
Above the cap line / below the baseline.
Implementation contract
Every move point, line endpoint, Bézier control, and Bézier endpoint uses the same SVG-to-Three.js conversion. Uniform viewport scaling preserves the wordmark’s proportions.
const svgToThree = ({ x, y }) =>
new Vector3(x, 120 - y, 0);03
A working position
Most of the engineering questions I return to live between product intent and system design: What is the real shape of the domain? Which boundaries are durable, and which ones are just artifacts of the current implementation?
Where is complexity collecting? What would make the next change easier without over-designing for an imagined future?
04
Concepts worth knowing
References that sharpen how I reason about software design, delivery, product experience, and semantics.
Vocabulary for responsibility boundaries, extension, substitutability, interface size, and dependency inversion.
Ideas from The Pragmatic Programmer for learning through running systems, avoiding duplicated knowledge, and keeping decisions independently changeable.
Ousterhout’s frame for reducing cognitive load: simple interfaces that hide meaningful complexity.
Service boundaries should follow domain language, ownership, and model boundaries rather than architecture fashion.
Field notes on architecture, refactoring, delivery, and the language engineers use to reason about change.
A practical catalog of refactoring techniques, code smells, and design patterns.
A compact index of named heuristics like Brooks’s Law, Hofstadter’s Law, Conway’s Law, Postel’s Law, and Knuth’s optimization principle.
Strong names, local context, types, tests, and explicit boundaries make code easier for people and tools to navigate.
A way to inspect delivery as a system of throughput and instability, not just output.
Controlled failure experiments test whether systems behave the way teams believe they do.
Deployment and configuration principles for portable, service-oriented applications.
Practical security reference material for common application design and implementation decisions.
A compact map of psychology, perception, cognitive load, and interaction patterns that shape how interfaces feel.
A way to think about interfaces as nested systems, from small reusable parts to full product screens.
Service-design principles for making products work across discovery, expectations, handoffs, decisions, support, and real user outcomes. [scale]
A shared vocabulary for structured data that makes entities, relationships, and actions easier for systems to understand.
05
Books and operating models
Focus, lead measures, scoreboards, and accountability rhythms for making important work survive daily urgency.
Project shaping as a discipline: use time constraints as planning inputs, make bets, write pitches, and explore solutions through breadboards and rough wireframes.
Small systems, environment design, and identity-based habits as a way to make change compound.
Leadership as the practice of increasing the intelligence, ownership, and capacity of the people around you.
Long-horizon thinking, durable purpose, and playing to keep improving rather than simply to win the current round.
06
Current focus
Most current side-project energy is going into Soundsculpt: exploring AI-assisted audio generation, creative tooling, and product workflows around prompt-driven media.
soundsculpt.app07
Public artifacts
Some are old, some are unfinished. Most moonlight work goes to Soundsculpt, and my day job gets my daylight work.
TypeScript utility layer that adds type inference and safer ergonomics to Firebase realtime database access.
Proto-driven generation pipeline for Go, GraphQL, OpenAPI, TypeScript, Dockerized generators, migrations, and typed database access.
Realtime multiplayer game architecture with React Router, TypeScript, Supabase, Netlify, database migrations, and test coverage.
An exploration of which values or commodities are fundamental: how virtues, principles, and character qualities might compose into an ontological map.
08
Identity assets
Canonical artwork and implementation assets share a documented translation path, with display, compact, and micro optical profiles selected by rendered width.
THOM · System 1.0
A dark, restrained palette that keeps gold as the brand constant, gives status an unmistakable vocabulary, and lets categorical color remain expressive without becoming noise.
01 · Foundation
Every interface begins with the same near-black canvas, warm ivory content, and a two-level border hierarchy.
Background
#050505
Surface
#0c0b09
Raised
#15120d
Foreground
#f2e5cf
Muted
#a99b87
Brand / Primary
#d6b06a
02 · Elevation
Elevation becomes slightly lighter and warmer as context moves from page content toward focused overlays.
Visual specimen
bg-card · text-card-foreground
Visual specimen
bg-hover-card · text-hover-card-foreground
Visual specimen
bg-popover · text-popover-foreground
Visual specimen
bg-dialog · text-dialog-foreground
03 · Interaction
State changes increase contrast without changing the role a color communicates.
04 · Composition
The system stays expressive by limiting where each family can carry meaning.
Primary is reserved for brand emphasis, principal actions, selection, and focus.
Success, info, warning, and error communicate status and always include text or icon context.
Accents identify categories and visualization series; they never substitute for semantic status.
Use one accent family inside a component and place chromatic text only on neutral surfaces.
Decorative borders may stay quiet; inputs, controls, and meaningful boundaries use border-strong.
Neutral interactions progress from surface to surface-raised to popover across hover and active states.
05 · Semantics
Each intent owns a readable base, a lightened hover, a darkened active state, and a dark foreground for solid fills.
Completed, healthy, or available.
Neutral guidance or new context.
Attention is required before proceeding.
Failure, destructive action, or invalid state.
06 · Accents
Use hue names when the color itself matters and ordinal aliases when assigning a sequence dynamically.
accent-1 · accent-blue
#7a8aff
accent-2 · accent-rose
#e579c4
accent-3 · accent-lime
#c8bc00
accent-4 · accent-violet
#be9df7
accent-5 · accent-teal
#009084
accent-6 · accent-plum
#ad65be
--accent-color from the typed palette and use Tailwind variable utilities.Tailwind v4 · Dark foundation
4 semantic · 6 accent